#ifndef MY_ILLUMINATION
#define MY_ILLUMINATION

#include "../tinyxml.h"
#include <GL\glui.h>
#include <iostream>

using namespace std;


class Illumination
{
private:
	bool doublesided;
	bool local;
	float ambient[4];
	float background[4];
public:
	Illumination(){};
	int read(TiXmlElement *illumination);
	void apply();
};

#endif